Ultraist Studios Blog Journal thoughts, musings and other rambling…

May 17, 2007


Filed under: Announcements — M Kitchen @ 3:45 pm

I wish a had a pic to accompany this, however I have too many keyframes to set at the moment, and don’t have anything but microsoft paint on this computer to edit an image for posting, so bold font will have to do for the moment…




I wrote the script to this one back in 2004 while I was working in Berkeley, and did some thumbnail storyboards last year on the GO Train commuting to Toronto. Now, it’s time to dust them off, do some re-writes, and get to work. There are a bunch of character designs that need to be done for this one, and a lot of prop and location work to be done to do it right. I’m not sure how much I should be posting on this blog journal, as I don’t want to give anything away. So that is all undecided. I’ve just finished doing a bunch of shopping on Amazon and Ebay to get some reference material I’m gonna need, and I’ll be trying to push my drawing toward the animation / anime style I’m going for with these characters. 2 of my day jobs should be done next month (leaving only one) so when that happens, I plan to hit the ground running.

And THAT is what’s happening in the Wonderful World of Ultraist Studios.

More to come.


  1. We want a release date!

    Comment by Blair Kitchen — May 18, 2007 @ 10:59 am

  2. The Wonderful World of Ultraist Studios is sounding better and better.

    Comment by Steven — May 18, 2007 @ 2:05 pm

  3. We do what we can. World domination is a slow process. One step at a time towards a better tomorrow.

    As for the release date, I could tell you, but given that BOOTLEG, MINIS, and SPUD & HARRY didn’t hit their target release date, it really doesn’t mean anything.

    On the brighter side, at least I’m not as bad as Jim Lee.

    Comment by M Kitchen — May 20, 2007 @ 4:47 pm

  4. Do you have a methodology or philosophy to pre-production?

    Comment by Matt Campbell — May 21, 2007 @ 6:47 pm

  5. For BOOTLEG and MINIS, no. I just dove right into it. Most of the main characters had already been created 15-20 years ago, and my only philosophy was “make comic”. The other secondary characters were practically created right on the page.

    For SPUD & HARRY, I knew I wanted to up my game, so I knew a little extra R&D was involved. All the secondary characters (and the street clothes versions of Spud & Harry) were still practically created right on the page, but a lot of extra work went into the choreography of the action sequence to make sure it was plausible. I took my digital camera downtown and plotted out where the action would take place. I also bought a cork-board for my studio space to make a wall where I could pin up inspirational pieces of work that I was trying to compete with. I ended up buying some props (like a Toronto Police car replica) and did some serious google searching for things like tazers and swat gear, etc. I also spent a good couple of months prepping for the Spud diatribe. As a result, I ended up with a better comic (I think).

    This time around, for SPY GUY #1, I have a dozen or so new characters to design, and I don’t want to cheap out on them. I also have a crazy amount of props and vehicles to get reference for. Plus it’s going to be another night time issue, so I’ll be hunting down some noir reference to get my lighting just right. There’s a bunch of other research I have to do, which I can’t get into or else I’ll ruin the story…

    It’s really just a matter of getting all my dominoes in a row, so that when it’s time to go full throttle, I’ll be ready.

    Since this is ISSUE NUMBER ONE, I want to get it just right (to the best of my ability).

    Comment by M Kitchen — May 21, 2007 @ 9:11 pm

  6. I kept wondering how you did the detail on the underbelly of a cop car.

    I’ll need to get a cork board and props, thanks!

    Comment by Matt Campbell — May 22, 2007 @ 8:59 am

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