ULTRAIST STUDIOS

The Ultraist Studios Blog Journal

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FAN EXPO 2007: Starting Now.

Click here for the Floor Plan

Come visit us Friday - Sunday at Ultraist Studios booth A73

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The Last Diatribe II: THE MATRIX and CASINO ROYALE

To file under SPY GUY #3 reference.

From THE MATRIX:

The One: I know you’re out there. I can feel you now. I know that you’re afraid. You’re afraid of us. You’re afraid of change. I don’t know the future. I didn’t come here to tell you how this is going to end. I came here to tell you how it’s going to begin. I’m going to hang up this phone and then I’m going to show these people what you don’t want them to see. I’m going to show them a world without you, a world without rules and controls, without borders or boundaries, a world where anything is possible. Where we go from there is a choice I leave to you.

From CASINO ROYALE:

His fingernails dug into the palms of his hands and his body sweated with shame.
Well, it was not too late. Here was a target for him, right to hand. He would take on SMERSH and hunt it down. Without SMERSH, without this cold weapon of death and revenge, the MWD would be just another bunch of civil servant spies, no better and no worse than any of the western services.
SMERSH was the spur. Be faithful, spy well, or you die. Inevitably and without any question, you will be hunted down and killed.
It was the same with the whole Russian machine. Fear was the impulse. For them it was always safer to advance than to retreat. Advance against the enemy and the bullet might miss you. Retreat, evade, betray, and the bullet would never miss.
But now he would attack the arm that held the whip and the gun. The business of espionage could be left to the white-collar boys. The could spy, and catch the spies. He would go after the threat behind the spies, the threat that made them spy.
The telephone rang and Bond snatched up the receiver.
He was on to ‘the Link’, the outside liaison officer who was the only man in London he might telephone from abroad. Then only in dire necessity.
‘This is 007 speaking. This is an open line. It’s an emergency. Can you hear me? Pass this on at once. 3030 was a double, working for Redland.
‘Yes, dammit, I said “was”. The bitch is dead now.’

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Dave Sim’s Note From The President, Cerebus 183, June 1994

The following excerpt is from Dave Sim’s Note From The President, Cerebus 183, June 1994.

No one (or very few people) were in on Bone at the beginning. Andromeda was, the Silver Snail, a handful of others. Now, of course, virtually every distribution outlet and retail store is doing very well with Jeff’s book. For the aggressive ones, this tells them that there’s a great deal to recommend looking for, supporting, and making the ‘next Bone’ happen. For the passive ones, they can afford to sit and wait until it is happening and then jump on the bandwagon (usually wearing an ‘I was Here First’ t-shirt). The same Andromeda that supported Bone from the beginning didn’t carry Cerebus until around issue nine. Harry Kremer who was the only Canadian retailer to buy the first issue (bless ‘im) was told by Ron ‘let me know when he goes to colour.’ To say I was determined to force Andromeda to carry Cerebus would be an understatement. My molars ached. I stayed in the game, I put the books out on schedule and made it impossible for Andromeda to not carry Cerebus. If one or both large distributors won’t carry your book or if you get pitifully small orders from them, the ball is in your court. You have to put together a network of stores, subscriptions and individual sales and put your nose to the grindstone for months or even years until you can prove them wrong. If you can’t sell enough copies with a colour cover on newsprint, then you go to mini-comic format and build interest and attention there by putting the book out regularly and getting better. Remember there are a lot of ballplayers who are drafted pretty high and still spend years in the minors before they’re ‘called up’. The ones who don’t want it badly enough quit. The ones who want it badly enough play their hearts out game after game for months or even years on end.

How badly do you want it?

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Comic Pack - On Sale


Get the entire Kitchen Bros. collection in one pop!
Now available for $10.00 CAN.

Contained in this collection is SPY GUY: Bootleg, SPY GUY: Minis, Apocalypse: The Four Hoursemen / Knight Hawk (flipbook) and The POSSUM. All proceeds from The POSSUM go directly to Blair Kitchen and Possum Press. For more information or individual issues, check out the Ultraist Studios store.

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Comic Book Expo 2006

The 12th Annual Fan Expo is happening September 1-3/06 at the Metro Toronto Convention Center South Building, located at 222 Bremner Boulevard, Toronto Ontario.

Special Celebrity Guests include:

William Shatner - Captain Kirk of Star Trek
Leonard Nimoy - Mr. Spock of Star Trek
Jim Lee - All Star Batman & Robin
Mike Mignola - creator of Hellboy

Some other Not-so-special Non-celebrity Guests include:

Mike Kitchen - animator on Hellboy, creator of Spy Guy
Blair Kitchen - animator on Curious George, creator of The Possum

Look for us in the Artist Alley!

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The POSSUM Is Here!


Suddenly comics just got a whole lot more interesting.
Click for details.

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Creator’s Rights

Back in 1988 a group of comic creators got together to discuss the issue of Creator’s Rights.

The summit was instigated by Dave Sim in an attempt to define the ethical boundaries in selling his first printing of High Society direct, bypassing the distributor.

As a result of the summit, Scott McCloud came up with a “final draft”.

In 2005 Al Nickerson jump started the discussion again, and created the Creator’s Rights Forum.

After spending almost two weeks of reading through the posted articles, I jumped into the discussion, with a Creative Stream Analysis using Spawn as an example.

One month later, Dave Sim responded.
How cool is that?

Drop by the forum: http://www.creatorsrights.com/
Post your 2 cents. Help keep the conversation going…

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Day Job Sketch

So my little brother mentioned the other day that I’m not posting enough… okay. True. He’s been running circles around me both with blog posts (19 - 2) and comic pages inked (72 - 9). See, the problem with the CG world of animation is that it doesn’t do anything for keeping the traditional art skills in practice. Plus; that’s just the kinda guy I am. However I decided a few weeks ago to start taking advantage of the time sitting idle while the CGI machine makes it’s calculations, and pull out an old fashioned sketch pad.

Here’s a sharpie quickie: Wolverine

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ULTRAIST STUDIOS


The Ultraist Studio blog is now operational. This area is intended as a dumping ground for sketches, thoughts, and other miscellaneous ramblings.

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