Ultraist Studios Blog Journal thoughts, musings and other rambling…

September 18, 2010

TED – Chris Anderson

Filed under: Thoughts,Video — M Kitchen @ 8:12 am

A video relevant to our discussion on giving things away on the internet.

September 13, 2010

JAVILAND Episode 39 Interview

Filed under: Audio,Thoughts — M Kitchen @ 3:24 pm

Last night Javier Hernandez (creator of EL MUERTO, MAN-SWAMP and WEAPON TEX-MEX) invited me on his JAVILAND podcast to discuss my Thoughts on Digital Comics and File Sharing post I wrote back on September 5th. We chatted for an hour and a half and you can listen to it all here:

[audio: http://recordings.talkshoe.com/TC-24098/TS-396435.mp3]

One point I should have made more clear regarding the hypothetical t-shirt bootleg situation is that if someone were to make unauthorized Spy Guy merchandise, one positive way to look at the situation is that this bootlegger is testing the market for me. If they are able to successfully sell unauthorized merchandise, just think of how successful I could be marketing AUTHORIZED merchandise to that same market! It’s the law of supply and demand. If people want something, they’re going to find a way to get it. So why not market to that audience, give it to them and profit? And don’t forget, as owner of the copyright and trademark, I have the legal high ground if I were ever decide to exercise my power and go after them.

Another point I just thought of regarding digital comics: Resolution. We’ve all heard stories about artists who create their comic for the internet and save the files in a low resolution that makes printing them at high quality impossible. That’s something to think about when offering an online version of your work. It helps to deter counterfeit editions being mass produced. And because you hold the original high resolution version, that allows you to control the high quality reproduction in the physical world.

The last point is to make sure that you always offer a way for the reader (in cyberspace or meatspace) to link back to you so that your current work is always acting as an advertisement for your future work.

Hey! Here is a photo of Javier Hernandez with the Kitchen Brothers from WonderCon 2010!

September 5, 2010

Thoughts on Digital Comics and File Sharing

Filed under: Thoughts — M Kitchen @ 8:00 pm

PvP by Scott Kurtz

During the 2010 Harvey Awards, Mark Waid gave an impassioned keynote speech about copyright and what its intent truly is, and that apparently opened a whole can of worms debate. Below is a collection of thoughts I posted at CBR.

In the back-matter of SPY GUY #1 was a 16 page essay I wrote about all this stuff. The whole comic is online to read for free at www.ultraist.net

If you’re not interested in reading 16 pages, the main idea was this: As artists, we are creating art for people to experience. Anything that helps to spread an artists work so that people can experience the work should be embraced.

And what of experiencing an artists work for free? To call this stealing is lunacy. If that were true, all libraries should be closed down immediately. A single copy of a book gets shared to THOUSANDS of people. I haven’t rented a movie for years because our library stocks DVDs on their shelf. They have a music section with all the latest CDs. They also have a comic section. You CAN go back to the library and get the work whenever you want it (as long as it’s not checked out). So in that sense, it’s like a papernet hard drive. There are DVDs my children have borrowed so many times, it’s like we own the thing…

And yet all my favourite movies, albums and comic books I purchase a copy of because I want to support the artists and own my own physical copy.

That said, by contributing something of value to the world, the rewards reaped from that work WILL come back to you. That is the way the universe works. If one million people experience your work and enjoy it, you now have one million people who are likely to support your future work. Once a person experiences a work (and enjoys it) they will likely become a supporter of your work in one form or another. In Robert B. Cialdini’s book Influence: The Psychology of Persuasion, Chapter 2 is Reciprocation. The gist of the chapter is that humans are programmed with a rule that says “we should try to repay, in kind, what another person has provided us”. I’ve also heard the term used called the “Thank You Economy”. This book itself is in fact a perfect example, as I listened to an audio interview with Robert B. Cialdini (for free) and learned something from him, so in turn I purchased his book.

Perhaps they will tell their friends about it.
Perhaps they will attend a show to see you in person.
Perhaps they will purchase your next work (or previous works).
Perhaps they will purchase original art.

If you create something of value – people will want to support your efforts, and hence you are rewarded.

Perhaps publishers should be scared of this new paradigm.
But artists should not.

In today’s world, monolithic corporate conglomerates tend to be the arbiter of commercial success. But that model is changing. The internet is the new television. Only this time we ALL get to play. Artists shouldn’t be fearful. They should be excited!

With comics being displayed on a website, I think you’d be using the banner ad model to generate revenue. Any successful webcomic I’ve seen uses a similar model.

The Penny Arcade guys are a perfect example.

I spoke with Robert Khoo about this briefly at San Diego Comic Con.
His short answer to the success of Penny Arcade was “advertising”.

This interview gets into some good details.
The whole story is fascinating!


And if you watch their PATV shows, you’ll see they’re doing quite well for themselves…

And look at this, here I am giving them free advertising!
See how this sharing thing works!

Interestingly enough (and bringing the topic full circle) when I spoke with Sergio Aragonés at the San Francisco WonderCon, he advocated creating free daily/weekly webcomics and then selling collected paper books to your fanbase. So really, in the BIG PICTURE, I think Mark Waid and Sergio Aragonés views coincide with each other.

Here’s an example of how I see this model working: Imagine creating a 20 page story that gets read by 1 million people online. Imagine you don’t see a profit from them reading that work because it was offered for free. Now imagine placing a page of original art from that story for sale on ebay… perhaps one a day… I wonder what kind of profit you could make off that from even a hundred readers, who enjoy your work, bidding on it. That original art is a one-of-a-kind artifact. The law of supply (one) and demand (one million) means that piece of art will be valuable. Case in point: Dave Sim has been doing original art auctions via CerebusTV.  An even better case in point:  Todd McFarlane just mentioned on twitter that a Spidey cover he did years ago sold on EBAY for $71,200!

Another example of how I see this model working: Imagine the same scenario as above, where your 20 page story gets read by 1 million people online. You have one million eyeballs looking at your work. What kind of advertising money could you get for one million eyeballs? According to Gary Vaynerchuk, you can get a lot. If a comic was being downloaded via torrent, having advertising pages like they do in Marvel / DC comics would be the way to go.

This is the kind of thinking that artists need to look at moving forward into the future. The information is free. The packaging (print, amazon, itunes, dvdrom) of the information is what we are paying for.

And it’s a fact that this “industry” is essentially fracturing into two distinct markets. Paper artifacts, and digital information. There are two distinct audiences. I think both should be fully embraced.

Of course, building an audience on your own, without being propped up by a monolithic corporate conglomerate is never going to be easy. But if you got the blood sweat and tears to spare – why not go for it? It’s all about consistency, persistence and building a fan base.

Here are the steps:

1) Create comic
2) Repeat step 1 until you’re good enough that people want to read it.
3) Have comic read by 1 million online viewers
4) Profit!

jmringuet made the comment: If people go to a comic shop every week, steal books off the shelves and run away with them, do you expect the comic shop owner to try to sell them hotdogs the next time they come so, you know, he can make a profit?

This analogy doesn’t work because one is making a copy, and the other is actual theft. The analogy would be more accurate if someone took the copy off the shelf, photocopied it, and then put the original back on the shelf.

Kevin Kelly wrote a good article on this (which I referenced in my Ultraist Manifesto) and you can read it here: http://www.kk.org/thetechnium/archiv…r_than_fre.php

I mean, I SELL COMICS. It’s in my best interest if people pay me the three dollars to support my efforts. It’s in my best interest that comic book stores buy them, and put them on their shelves, and sell them. But realistically speaking, if someone reads my comic for free, and likes it, and decide that they want to read more, then at that moment I’ve gained a “true fan”. Kevin Kelly wrote a good article about that too: http://www.kk.org/thetechnium/archiv…_true_fans.php

Another point worth mentioning: The people who don’t want to compensate you for your efforts ARE NOT YOUR ACTUAL AUDIENCE. Part of smart marketing is knowing who your customer IS and the other part of smart marketing is knowing who your customer ISN’T.

The thing is anyone experiencing a work for free SHOULD be understood as an attention-getting promotion. It should be integrated into a new model for business. Just like Free Comic Book Day.

Vantine made the comment: would you allow 1000 people for every ONE comic you have in your store to come in to your store, take the comic out of the bag, go to Kinkos with your credit card and make copies so that the thousand people would each have their own copy of that one comic?

To which boor replied: If i had 1000 people for every comic in my shop walking through my door every wednesday, and i couldn’t make a sale, then by god I have no business running a shop. If the system you were describing was even remotely possible to do, then god yes, i would do it.

I thought that was a really good answer.

For all the fear mongering over digital file “sharing” or “stealing” (depending on the camp one is in) the way I see it is, if someone wants to read a comic I’ve created, even if it is for free from an electronically duplicated file, then that satisfies the creative urge even more because the work of art connected with someone.

And for all the talk about one thousand people “stealing” or “sharing” my comic… well… if one thousand people don’t care about it enough to give something back in some form or another, then that means I’ve got to up my game and make the next one even better.

I am biased when it comes to print, because I don’t like reading more than a paragraph at a time on a screen. I’d rather pay 3 dollars for a good story on a dead tree any day.
But maybe that’s just me.

Musicians like Trent Reznor (NIN) and Billy Corgan (Smashing Pumpkins) have been doing this with music (successfully) for a while now. They’d be good artists to model.

Also KMFDM has been releasing digital downloads from their site, as well as art artifacts (their 24/7 vinyl collection – which was a smashing success).

Also, Warren Ellis has been experimenting with Freak Angels and Shivering Sands.

Wil Wheaton did an experiment with his book Sunken Treasure with smashing success as well!

Both Spy Guy and The Possum offer free electronic reading versions. You can even grab a pdf for free.  It’s like being in a virtual comic book store, where you can flip through the comics on the shelf. I always disliked the comic books stores that had the comics pre-bagged and boarded and would not let you look inside of them. Those stores never got my business.

Survivalist Jack Spirko spoke about “negative greed” on one of his latest business podcasts, and I think that sums up what those in the “stealing” camp are feeling. They’re scared to lose something they don’t even have. They think they are losing a sale to someone who is not even their customer.

If you want to build your personal brand, then you should want as many people to know your work as humanly possible. If that means reading digital comics for free, so be it.

Forget “stealing”.
Digital downloads should be a part of our business model.

Here is a great comment by snarkbunny:

So let me add a bit more context to the mix.

I’m not a content provider, I’m a consumer. In fact I’m likely likely part of the target audience that successful digital comics wants.

I’m currently part of the Foglio’s 2% that buys trades and clicks the donation button. In fact I donate regularly to all the webcomics that I regularly read and/or buy trades, original art, etc.

I currently have an $800(Canadian dollars) per month reading entertainment budget that gets split between printed books, ebooks, printed magazines, printed comics and digital comics. I happily spend 3.99 on a comic that goes into the recycling bin after I read it.

I WANT more digital comics. I like reading them, and honestly for a read-once and get rid of, digital is my preferred medium because then I don’t have to haul boxes off to the local library.

I want the people providing me stuff to read, to make enough money at it in order to keep providing me with stuff to read.

I don’t do filesharing because I find it unethical and detrimental to the outcome that I want, which is more digital stuff that I want to read.

And when I read posts that are nominally on my side that make me cringe, it annoys me because I believe those sorts of posts are actively putting up barriers to the end situation that I want.

This to me is why I don’t think we as creators need to get our britches in a bunch over file sharing. My hunch is that comics ACTUAL AUDIENCE are people just like snarkbunny. What we as creators need to do is make sure we give people like snarkbunny their value’s worth every time! AND MORE!

I’m guessing that you could have downloaded your reads for free and be done with it, but you WANT to support the stuff you like to give back to the creators and ensure you get MORE!

This is the kind of comics reader we should be catering to.
These are the relations that needs to be nurtured.

Well I’m putting my money (and time) where my mouth is with my own comic.
You can all keep tabs if I fall on my face or manage to gain any success.

Enough fear mongering.
Let’s just make great comics.

August 25, 2010

Of Comics & Cottages

Filed under: Thoughts — M Kitchen @ 12:47 pm

Late Friday night we arrived at the cottage I’ve spoken about in prior interviews. The older children and grandparents were off to bed as my wife was helping the little one fall asleep, leaving me all alone on the couch in the main room. Making use of the quiet time, I wandered over to the nearby shelf and leafed through the stacks of paper pamplets looking for something interesting to read, just as I have done for decades before. These are the same shelves where I discovered Peanuts, and Andy Capp, and Archie, and Neal Adam’s Batman. What did I find on the shelf this time? Spy Guy #1 and The Possum #4! This made me smile. I brought them back to the couch and read through them. It brought back those oldest memories of reading comic books, and something about this experience brought things full circle in my mind, making me satisfied with what my brother and I had accomplished in making our own.

It also confirmed for me the idea of comics as paper artifacts. As physical art objects that can be found, and experienced, and enjoyed from a shelf in a cottage.

Over the years I’ve made an active effort to find interesting comic books to leave around our home for my children to read. I’ve also made an active effort to leave some of my own comics laying around the outside world for people to find. Both of which I suddenly feel the urge to do more of.

August 23, 2010


Filed under: Audio,Thoughts,Video — M Kitchen @ 10:27 pm

At the beginning of last week David Branstetter of Strawman Comics sent me this video by Stefan Molyneux from over at Freedomain Radio, which then started a discussion over at Cyper.com

Throughout the week, a recurring message has been coming at me in a steady stream of synchronicities. It started with this clip form the Ricky Gervais Show.


The idea of programming a virtual reality world for your perfect life gave me the realization that THIS life we are living is the one we should be programming. Especially if the talk of a holographic universe has anything to it (David Icke has been talking about this for some time now). We live this life once. Why not make it the life you want to live?

Next were two segments from Truth Frequency. The first was this one where Chris Geo talked of how he raised his own consciousness simply by starting his own radio show.


It confirms to me a suspicion I had in regards to becoming successful making comics full time. It really is a “cart before the horse” scenario that sounds completely backwards, but in reality seems to be the only way forward. The internal mind chatter says that first there must be success, and then it can become a livelyhood. But the only way to make it a successful livelyhood is by first living it.

The next segment from the show reinforced the idea that when you do what you are supposed to be doing, the universe (or God) provides.


Finally Jack Spirko summed it up with an answer to a question at the end of his Friday episode of The Survival Podcast. The twelve year old kid in me was always creating worlds and drawing comics.


As I mentioned over at Cyper, the “master / slave” relationship is something that has taken me nearly thirty six years to understand. We are born into this “master / slave” relationship, born into bondage. But what happens when you are finally able to break free of the Matrix? Then what? That is when the adventure really begins…

The journey is detailed in Plato’s Allegory of the Cave.
Here are two versions to watch.
One a literal animation.
The other an allegorical slide show.

Adding to the synchronicity of it all, this is what the core story of SPY GUY: First Strike is really about.

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